Paper Mario N64 Review: The RPG Where Timing Beats Grinding

SillyJoystick Gaming 0 Comments

Some role playing games open with a prophecy, three maps, and a twenty minute lecture about crystals. Paper Mario opens with a party invitation. Nintendo and Intelligent Systems put it out on the Nintendo 64 in Japan in 2000 and in North America in early 2001, and it is still one of the warmest,...
View details

Super Punch-Out!! SNES Review: Read the Tell, Land the Punch

SillyJoystick Gaming 0 Comments

Most SNES games ask you to learn a level. Super Punch-Out!! asks you to learn a person. Every fighter in it has a wind up, a habit, a half second where they leave themselves wide open, and the entire game lives in the gap between spotting that and being quick enough to do something...
View details

Why Retro Games Look Better on a CRT: What Your Old TV Was Doing Right

SillyJoystick Gaming 0 Comments

If you grew up playing Super Nintendo on a chunky tube television and then fired up the same cartridge on a 55 inch flat panel, you probably noticed something was off. Sprites looked blocky, smooth skies turned into checkerboards, and the controls felt half a beat late. You were not imagining it. These games...
View details